Thursday, 8 October 2009

Effects Model

Moral Panic Caused by:

  • The media produce inactivity, which makes us into students who won't pass their exams or "couch potatoes" who make no effort to get a job.
  • The media produces violent "copycat" behaviour or mindless shopping in response to advertisements.

Uses and Gratifications Model

  • Unclear that there is any link between the consumption of violent media texts and violent imitative behaviour.
  • It is also clear the theory is flawed in that many people do watch violent text and appear not to be influenced.
  • Therefore a new theory is necessary.

  • Uses and Gratifications Model is opposite of effects model
  • Audience is active
  • Audience uses the text and is not used by it
  • Audience uses the text for its own gratification or pleasure
  • Power lies with the audience not the producers
  • This theory emphasises what audience do with media texts - how andy why they use them
  • Far from being duped by the media, the audience is free to reject, use or play with media meanings as they see fit
  • Therefore audiences use media texts to gratify needs for:
  1. Diversion
  2. Escapism
  3. Information
  4. Pleasure
  5. Comparing relationships & lifestyle with one's own
  6. Sexual stimulation

The audience is in control and the consumption of the media helps people with issues such as:

  1. Learning
  2. Emotional satisfaction
  3. Relaxation
  4. Help with issues of personal identity
  5. Help with issues of social identity
  6. Help with issues of aggression and violence
  • Controversially the theory suggests the consumption of violent images can be helpful rather than harmful
  • The theory suggests that audiences act out their violent impulses through the consumption of media violence
  • Audiences indignation towards violence is therefore sublimated, and they are less likely to commit violent acts.

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