- The media produce inactivity, which makes us into students who won't pass their exams or "couch potatoes" who make no effort to get a job.
- The media produces violent "copycat" behaviour or mindless shopping in response to advertisements.
Uses and Gratifications Model
- Unclear that there is any link between the consumption of violent media texts and violent imitative behaviour.
- It is also clear the theory is flawed in that many people do watch violent text and appear not to be influenced.
- Therefore a new theory is necessary.
- Uses and Gratifications Model is opposite of effects model
- Audience is active
- Audience uses the text and is not used by it
- Audience uses the text for its own gratification or pleasure
- Power lies with the audience not the producers
- This theory emphasises what audience do with media texts - how andy why they use them
- Far from being duped by the media, the audience is free to reject, use or play with media meanings as they see fit
- Therefore audiences use media texts to gratify needs for:
- Diversion
- Escapism
- Information
- Pleasure
- Comparing relationships & lifestyle with one's own
- Sexual stimulation
The audience is in control and the consumption of the media helps people with issues such as:
- Learning
- Emotional satisfaction
- Relaxation
- Help with issues of personal identity
- Help with issues of social identity
- Help with issues of aggression and violence
- Controversially the theory suggests the consumption of violent images can be helpful rather than harmful
- The theory suggests that audiences act out their violent impulses through the consumption of media violence
- Audiences indignation towards violence is therefore sublimated, and they are less likely to commit violent acts.
 

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